

Get anything that gives +MP or + Summoning Magic skill. At 66 you can learn Spirit Taker with high enough skill which can be really useful during those drawn out fights. Also, don't be afraid when soloing to help your pet out with some melee. Also at 51 you get Elemental Staves which are a Summoner's best friend until 70+ for their Avatar Perpetuation Cost reduction.

#Best 75 smn gear toau plus
Stick with a Staff as your main weapon because Summoner's highest weapon rank is in Staff plus these usually give more MP bonuses than other weapons. Possible B+ ranking in all magic skills, a few of the weather spells at 90 to help with Elemental Siphon, Sublimation at 70, and Accession at 80 make this one a good choice for endgame. Scholar - Scholar also makes a great support job not quite as awesome as Red Mage but still an excellent choice. Sadly, this is about the only thing useful that this job has to offer other than Warp and Warp II. Summoner becomes a force to be reckoned with.īlack Mage - Black Mage gives the most MP as a support job out of any other option. Refresh, Convert, plus all of White Mage buffs made better because of higher skills. Red Mage - Quite possibly the best choice of subjob for a Summoner at endgame. Though a Red Mage, Scholar, or White Mage make much better healers or buffers because of their native spells and skills it is possible for a Summoner to be main healer in a party if they are geared properly and know what to do.

Usually they want you to do 2 things, heal and buff the party. White Mage - White Mage is almost necessary if a Summoner wants regular exp party invites. Galka probably have the highest chance of surviving should the avatar die or if they start taking hits in a party. Galka - Galka are in a similar boat as the Elvaan, lacking in MP but higher physical stats than other race choices. Their high MND makes them decent healers with a WHM subjob. However, let it be known that gear and player skill are more important than race.Įlvaan - Elvaan are unfortunately lacking in MP, however they make up for it with high HP, VIT, and MND. The stats of a taru are built for mage jobs, they have the highest mp and intelligence with a decent dexterity and agility rating making them perfect for black mage and in our case summoner. Tarutaru - If you start out the gate wanting to match a job with the race that was made for it then pick tarutaru for mage jobs. Mithra - Like humes but with a slightly smaller mp pool. Very well rounded race, decent mp (summoner's only required stat) with decent agility and vitality that gives humes a slightly higher survivability rate over some other races. Hume - This is what I chose when making my character. Keeping with the apparent tradition of writing job guides I figured I would throw this in here, but keep it short sweet and to the point. I intend to make it as comprehensive as possible and suggestions are welcome. It is my first one on the first job I leveled to 90. Hello and thank you for choosing to read this guide.
